born: milano, italy – 2/1960
residence: los angeles, ca
phone: +1.323.397.4198
skype: rmaio60

[1979} high school diploma {liceo scientifico respighi, piacenza]
[1985} b.s. in electrical engineering {politecnico, milano]
[1987 > 1988} independent studies in artificial intelligence and visual arts {university of california, san diego]
[1991} ph.d. in information science {politecnico, milano]

[1985 > 1991} research associate: human modeling and animation, information systems {politecnico, milano]
[1992 > 1994} technical director: tv production, animation software {rez.n8 productions, hollywood]
[1995 > 1996} senior animator: tv production, animation software {pacific data images, los angeles]
[1996 > 1997} software engineer: film production {walt disney feature animation, burbank]
[1997 > 2003} co-owner: tv, games, and web3d production, animation software {testarossa, los angeles]
[2003 > 2005} technical animator: film production {sony pictures imageworks, culver city
[2005 > now} freelance: web design and development {onedigitalfarm, los angeles]

[1985} student award, istituto lombardo accademia di scienze e lettere
[1987} fulbright grant, commission of cultural exchanges between italy and united states
[1998} sports emmy award for technical achievement in 3d graphics – motion capture
[2001} short list for game developer magazine front line awards in the category: innovative software tools for game production


  1. Journals and Proceedings of International Conferences
    1.1 “Directing an Animated Scene with Autonomous Actors”, with B. Pernici. The Visual Computer 6, 6, December 1990.
    1.2 “Can You Make a Computer Understand and Produce Art?”. AI & Society Journal 5, 1991.
    1.3 “A Knowledge-Based Approach to the Synthesis of Human Motion”. In: Modeling in Computer Graphics,T.L. Kunii ed., Springer-Verlag 1991.
    1.4 “Uno Studio sull’Animazione della Figura Umana via Calcolatore”. Rivista di Informatica 12, 3, 1992. In Italian.
    1.5 “An Integrated Environment for the Animation of Human Characters”, International Conference on Dance and Technology, Vancouver, Canada, 1993.
    1.6 “Artistic Computer Graphics”. Encyclopedia of Computer Science and Technology, A. Kent and J.G. Williams eds., Marcel Dekker Inc., 1994. Also in: Encyclopedia of Library and Information Science, A. Kent ed., Marcel Dekker Inc., 1994.
    1.7 “3D Character Animation Using Motion Capture Data”. In Interactive Computer Animation, N. Magnenat Thalmann and D. Thalmann eds., Prentice Hall, 1996.
  2. Videos of International Conferences
    2.1 “A Knowledge-Based Approach to the Synthesis of Human Motion”. Fifth International Conference on Advanced Robotics, Pisa, Italy, 1991.
    2.2 “Balli Plastici” and “X-Ray Ted”. International Conference on Dance and Technology, Vancouver, Canada, 1993.